I tried to scale the ship even bigger, but funny story - game actually didn´t allow me - it said "This won´t work" :DDD So there IS limit for ship size actually :) Its hyperspace CD is through the roof, but this can be remedied by modules (15 slots of course, so go wild) It is probably about 10-15km long, could not measure it properly. Crew requirements are not small, but manageable in later stages of game (526 000 per hour).īigger version is probably biggest "playable" ship ever created in here (150milion tons?) and will probably create quite a lot of lag. 11 slots and gargantuan shield+energy generation makes it quite powerful in combat role, and it even has gargantuan cargo space for trading. As you can see, ship is actually VERY fast for its size (43m/s thrust, 1196m/s top speed) and maneuverable, it also breaks quite well (41m/s), so you can safely play with it even in your main game (as I probably will) without crashing into everything. Costs bit over 2mil Trinium and 20 mil credits 1 million trinium. Smaller version is completely playable, it is about 200 units (2km) long - similar to those smaller star destroyers I used for scale. Everything is completely made out of Trinium, and each version has about 7k blocks Working on that huge model made my game really hard to use, so this was my solution. ![]() I started with small version, which I later scaled up. Please note, that small ships is still 2km long! Its bigger brother is really gargantuan in comparison (as it should be, its symbol of unlimited power afterall - eventually destroyed by like two fighter craft, but shut up!)
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